The game strikes a good balance between quiet passages and wild action. When the Sense controllers needed recharging after about two and a half hours, I couldn't wait to get back to swinging from rope to rock face at crazy heights and shooting arrows into oversized machines. I haven't felt this eager to play a VR game in a long time. Horizon Call of the Mountain review summary: A roaring start - hopefully more to come While this makes the game much easier for VR pros, it also makes it more accessible to casual players. Having the action in front of me and moving in circles around the arena takes unnecessary complexity out of the fight. Missiles, drones, lasers, or direct physical attacks are constantly flying in my direction, and I'm usually busy dodging them. I can then calmly aim at the enemy's missile launchers or other targets and block some of their attacks. Please take time with your aim - you won't have any more time after this. The water rendering is exquisite, and the vistas can be breathtaking. The game world is nothing short of stunning: Green forests alternate with post-apocalyptic scenes, and snow-capped mountains with colorful valleys. The upside is that it has a certain fitness factor, and you'll find it's good for your arms and shoulders. After two hours of climbing - and there is a lot of climbing - I can clearly see the ground that I covered. This VR game requires stamina, especially in the arms. Even though I'm slowly getting used to it, it feels like pure adrenaline coursing through my veins. It's not uncommon for me to be hanging with one hand (never letting go of the grip button!), miles above the ground, with a fantastic view, and having to pull and operate a climbing tool (such as a rope launcher) with the other hand, and then swing along the rope to the next handhold. I have to get used to dizzy heights, though. There are more exciting, thrilling, and sometimes slightly scary moments (almost no jump scares), but I won't spoil them for you. I slam the pickaxe into the rock and slide down the wall a bit until they finally grip. With a pickaxe in each hand and a proper swing of both hands at the same time, I jump in slow motion from the edge of a precipice to the opposite rock face. This is especially true of the various movement actions that make me feel like Kratos from God of War or an action hero from the movies. The developers achieve a perfect compromise between the challenge of real-life archery and the fun expected of a console game. Normal aiming is enough, and the eye-tracking is supporting my aim, so I manage to hit a target even at long range. There is less emphasis on full bow simulation here. With a grip over my shoulder, I draw my high-tech bow for target shooting as well as hunting machine guards and larger metal monsters. Well, jump for it, Ryas! | Image: Guerilla Games / MIXED Or I take grappling hooks and other tools and objects from my inventory to cross chasms, pull objects towards me, and open locks. With these hands, I grab ledges, metal parts, and ropes while climbing. This is not a limitation as it involves me better than a body that is inevitably not cleanly tracked would. In the role of Ryas, I don't see my body, just very detailed hands. Horizon offers comfort settings to minimize VR motion sickness, such as moving by swinging your arms. VR movement in Horizon Call of the Mountain It's worth playing Horizon Call of the Mountain just for that. They are incredibly well animated - the eyes, the mouth, the face, and the movement are as good as I have ever seen them in a VR game. What impressed me from the start was the authenticity and the natural feeling of the NPCs. Ryas meets various characters, including Aloy, the heroine of both PS4 and PS5 games. The NPCs in Horizon Call of the Wild are beautifully animated. That is, until you have to jump over a precipice onto a rock face with a pair of pickaxes in your hand. Keep one hand on the mountain and you'll be fine. Horizon lets you climb and dangle high above magnificent vistas. The only possible problem is if you suffer from an incurable fear of heights. Horizon Call of the Mountain looks incredibly good, is extremely detailed, has great animated NPCs - fans of the series will kneel before Aloy! - and thrilling, sometimes epic battles, despite the movement limitations. It's a stunning example of what VR can do, and what a popular and familiar game world can look like in VR. I am celebrating Horizon like no other VR game in recent years. Horizon Call of the Mountain review in a nutshell Horizon Call of the Mountain review summary: A roaring start – hopefully more to come.Horizon Call of the Mountain: Epic battles against machines.VR movement in Horizon Call of the Mountain.Horizon Call of the Mountain is less suitable for you if you….Horizon Call of the Mountain is for you if you want to….Horizon Call of the Mountain review in a nutshell.
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